Expose video source to 2d render target

I’m trying to expose a video sourced from the project to a render target. The end goal is to be able to expose to an output pin so that it can be accessed via a plugin called Reality Engine. Accessing the render target is not an issue, but I’m having trouble getting the video source to the render target.

I don’t know c++ or Javascript and am hoping there is a way to do this via blueprint.

I can open the video source and apply to media texture and put in the scene easy enough, but in the plugin we are running our video feeds through color correction pipeline that is different with each studio/camera in our virtual productions.

The goal is to pull the video (sourced in the project) run it through a color correction pipeline that already exists in the plugin and then feed it back into a virtual monitor in the scene.

Has anybody had luck with this using visual scripting?