I’m implementing double jump. I’m trying to expose the variable int32 JumpCurrentCount in the Character class so that I can modify it with blueprints in the standard example thirdpersoncharacter child class. I changed the Uproperty line to UPROPERTY(EditAnywhere, BlueprintReadWrite, Replicated, Category = Character)
but I am still unable to set the variable, only get it.
Make sure you declared it as “public:” inside your header, or it won’t be modifiable outside the class no matter what UPROPERTY specifiers you use.
If that’s not the issue, can you post the contents of your header file?
I feel like an idiot haha. Thanks!