So I know that currently the only way to access these variables is if you are using a C++ project, but it would be great to have them exposed to blueprints
Here is a tutorial to expose split screen to BP, you need visual studio to create the class
This solution won’t compile. Something is wrong with the most important part,
It compiles only without: Context->GetWorld()->GetGameViewport()->SetDisableSplitScreenOverride(bDisable);