Expose the Mesh Paint mode to UEFN!

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UEFN

Tell us your feedback. What is working, what is not, and what would you change?

Mesh Paint mode is not exposed for some reason, but WHY?! It could help SO much with making different variations of the same mesh. I know that vertex paint exists, but that applies to the model itself and NOT the instance in the world. If I had to use that, I would have to create a DUPLICATE MESH for EVERY SINGLE VARIATION in the paint! That is EXTREMELY INEFFICIENT!

I’ve always found this quite strange, especially when you consider that several of Epic’s template islands already include painted meshes! (examples being the Tilted Towers or Greasy Grove maps)

Would be great to have this

UES-9537 Your feedback has been logged. We will update the ticket once the team has reviewed the feedback.