yes :
USTRUCT(BlueprintType)
struct FexampleStruct {
GENERATED_BODY()
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = example)
float exampleFloat;
yes :
USTRUCT(BlueprintType)
struct FexampleStruct {
GENERATED_BODY()
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = example)
float exampleFloat;