Expose ShowHUD event and getter

Hey guys,

We have nice console command ShowHUD, however it is useless for custom HUD because we often needs to do some special things before hiding/showing HUD. Can you please expose getter and event to blueprint ? Implementation is simple:

.h



DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnShowHUDUpdatedDelegate, bool, bShowHUD);
...
UFUNCTION(BlueprintCallable, Category = "HUD")
	bool GetShowHUD() const;

	UPROPERTY(BlueprintAssignable, Category = "HUD")
	FOnShowHUDUpdatedDelegate OnShowHUDUpdated;

	virtual void ShowHUD() override;

.cpp


bool ACOMHUD::GetShowHUD() const
{
	return bShowHUD;
}

void ACOMHUD::ShowHUD()
{
	Super::ShowHUD();

	OnShowHUDUpdated.Broadcast(GetShowHUD());
}

I think this should be available out of box.