Expose parameter of pointer in property window.

Greetings!

I’m attaching a static mesh to a socket of its parent via this little bit of code:

DUMMY.h

	UPROPERTY(EditAnywhere, Category= "Combat")
	TObjectPtr<UStaticMeshComponent> WeaponSlot;

DUMMY.cpp

	WeaponSlot = CreateDefaultSubobject<UStaticMeshComponent>("Weapon");
	WeaponSlot->SetupAttachment(GetMesh(),FName("HandSlot1"));

I now would like to expose the FName to the editor window to allow others to adjust the bone’s name from the editor. I somehow struggle to find information on how to go about exposing parameters of