Hi Epic team — longtime UEFN creator here.
Day-to-day, one of my biggest time sinks is matching walls/doors/windows across galleries. File names aren’t cohesive, and “pairs” (e.g., a double-sided wall and its matching window/door) are hard to discover. I routinely spend hours combing the Content Browser to line up pieces that are obviously meant to go together.
Separately, a huge unlock for creators would be reusing the exact materials from Fortnite props on other meshes. Right now many base-game materials are effectively “locked” behind the asset. If materials or their instances were exposed (or if we could right-click → “Copy Material” and apply it to any compatible mesh), we could:
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Maintain visual consistency across kits without hunting for near matches.
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Move faster and be more creative (tint/params on instances instead of rebuilding look-alikes).
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Avoid slow workarounds (e.g., exporting with third-party tools just to reconstruct the look).
Concrete quality-of-life asks
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Expose base materials / instances from Fortnite props for reuse on user meshes (read-only parent is fine; let us create instances or reference the same parent).
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Improve gallery naming + pairing: ensure each wall/door/window set is consistently named and searchable, and surface “Related Pieces” in Details/Tooltips so matching parts are 1-click away. or allow the Browse to asset in Content Browser to actually show all locations/folders its in on the content browser.
Why this matters
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Cuts environment build time dramatically.
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Reduces inconsistent visuals when a near-match isn’t quite right.
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Lowers reliance on brittle, time-consuming workflows outside UEFN.
Thanks for considering—this one change would pay back hours every week for environment teams.
— MackJack / Alliance Studios