Hi.
I want to build an inventory System.
I have following Setup:
Item Interface:
Display Mesh, Name, Category etc.
(For Example)
Pistol Item:
Implements Item Interface.
What I now want is something like this:
PickupActor:
Placeable in the World. Should store a Variable which Item is on the Ground.
But UE does not allow selecting Assets implementing this interface.
Is there a workaround for this?