Expose FRandomStream's VRandCone functions to Blueprints

Very simple feature request. Just like other FRandomStream functions, it would be really great to be able to give the random Stream to the GetRandomUnitVectorInCone functions, as almost all other random generation functions there seem to already be exposed to Blueprints. Right now, I have to resort to manually exposing it, which is not too big of a problem, yet it could already be solved in the engine API.

That sounds like a reasonable idea, I’ll see if I can add that for 4.18. Thanks for the suggestion.

I like this one too. Nice suggestion :slight_smile: