Expose data table as drop-down box in Details panel?

I have a data table, pre-populated with data, and I want designers to be able to choose a row from it via the Details panel for some other object (let’s call it Thing).

If I put the FDataTableRow in Thing directly, it just lets us edit a whole row of data, which is not what we want.

If I use a FDataTableRowHandle in Thing instead, this does let us choose a row via a drop-down box; but it also requires the user to choose a Data Table too, which is undesirable.

I want to hard-code the choice of data table so that designers don’t have to manually select it and can’t accidentally choose the wrong one, leaving just the list of rows as a drop-down box for them to choose from. Is this possible?

With C++ development, this is possible.

Maybe I should have been more specific. :wink: How would I go about this? Is there any built-in mechanism for pre-selecting a data table (e.g. by marking up a property accordingly), or do I have to create the whole UI explicitly via IDetailLayoutBuilder or similar?

Bumpety Bump. I want exactly this.
I want to create an Actor which is responsible for Spawning Monsters. Every Monster is stored in a DataTable and I would like to select the Monster from this DataTable.