The Variables section is only for BP-declared variables, not C++.
Window → Details to open the details panel.
VisibleAnywhere/EditAnywhere should be visible in the details panel as long as you have BP_VRPawn selected in the Components panel.
BlueprintReadWrite should be available in blueprints even if they don’t show up in the Variables panel. Simply right click on the Event Graph and search for your variable name, in this case, SnapTurnDegrees, and you should see an entry to get/set that variable.