I have a simple noob question.
I have a simple FBX hierarchy imported as a blueprint, a simple light with a base.
I would like to control rotation of some of the static meshes (they are set movable) through sequencer.
How can I expose transform controls for two of the subobjects so that they can be keyed in Sequencer?
Would be really helpful if someone could reply to this…
If Im understanding correctly… You just need to drag the BP to sequencer and you should be able to add the SM by hitting the plus button, in the track, and look for the correct SM. I think its in the component section of the drop down menu, hard to miss. Then once you have the SM you can add the transforms and anything else you want.