Expose Actor Variable

I’m trying to expose variables from my actor bp. Things like skeletal mesh and other simple variables work fine, but when I’m trying to expose a variable which is a reference to another actor bp I can’t set it from the editor.
Any solutions?

Hi @T4l_R
Inside your blueprint add a variable of type actor , and set it as “editable”
when you drop an istance of the blueprint in the world
You should see the variable exposedd under the transform