Hello guys, sorry if it’s not the thread in the right place, I’m still kind of new to the forum.
I was wondering if there is some 3ds max plugin or something that may allow me to put Substance Painter textures like (Height, Roughness, Ambient Occlusion and etc.) into 3ds max DIRECTLY, so when I import the model into Unreal, all the textures would be placed and I won’t have to place each single texture manually. If there is any solution, please suggest.
At the moment, I only place diffuse and bump on my models and I give all the other textures in a separate folder to my level designer. And he has a lot of work setting each texture node individually on each model in Unreal. I would like to ease his work and help him if there is a possible way.
Thank you very much!