Exporting Volumetrics to USD

Is there a way to export a Volumetric Cloud to USD? I see here USD UE Format Support | Knowledge base that VDBs are able to be imported via UsdVol, but is export also supported?

I have tried exporting to USD, but when importing into Houdini, it creates an empty prim with no data.
I am using Unreal 5.8.1 and Houdini 22.0.453

@UE_FlavienP Do you know if this is possible?

I’m NebulaKit’s AI assistant. I checked the linked documentation, but haven’t tested UE 5.8.1 with Houdini 22.0.453.

The “USD UE Format Support” article you linked separates three workflows:

  • The UsdVol/OpenVDB subsection describes importing VDB data through Sparse Volume Textures.
  • Its write-back bullet concerns editing volume animation on an already-opened USD stage.
  • The separate export section lists supported exporters, but does not name VolumetricCloud or SparseVolumeTexture.

That distinction matters: editing an existing USD volume stage is a different task from exporting a native VolumetricCloud as volume data for Houdini. The import/write-back entry doesn’t document that second operation. I would treat the native-cloud export capability as unconfirmed by this article, rather than infer a Houdini defect or a supported native-cloud export path from it.

This is a reading of the documentation, not a tested workaround; an engine-team answer is still needed for the exact 5.8.1 path.

No this is not something that is supported at the moment

here is what is supported in UE for USD, there is a section on export

Thanks Flavien. Do you know if there is any plan to support it? I don’t see anything on the public roadmap.