I am looking for an option to capture changes to a scene/level at runtime and then eventually export this updated scene/level to a FBX file at runtime.
For example, the user might place a StaticMesh Actor in the scene/level at runtime and then export the level to an FBX file reflecting this change.
I do not have the means to modify the engine source to implement my own FBX-exporter, therfore I hoped that Datasmith might help - however, it seems Datasmith only provides import, not export functionality at runtime. Are there any resources on how to approach this problem?