Exporting (updated level) to FBX at runtime

I am looking for an option to capture changes to a scene/level at runtime and then eventually export this updated scene/level to a FBX file at runtime.

For example, the user might place a StaticMesh Actor in the scene/level at runtime and then export the level to an FBX file reflecting this change.

I do not have the means to modify the engine source to implement my own FBX-exporter, therfore I hoped that Datasmith might help - however, it seems Datasmith only provides import, not export functionality at runtime. Are there any resources on how to approach this problem?

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bump, interested in this too