Exporting UAsset to ZBrush?

I am currently trying to create modular assets in ZBrush for level design in Unreal Engine. I’m trying to get the height of the Third Person Skeleton Mesh by exporting it from UE4 into ZBrush and using it as reference, but it seems like every file type is non-compatible, yet works fine when exporting a model from ZBrush to Unreal Engine. Is there something I’m missing, or are UE4 and ZBrush naturally non-compatible?

Any help is greatly appreciated!

Never mind. I figured it out. I exported it into Blender first and then exported it from there into ZBrush and it worked just fine!