I followed FancyFlannels’ EXCELLENT tutorial here: https://www.youtube.com/watch?t=85&v=ods3drEXaAA
Which worked PERFECTLY for the FPV models. However, I have exported the metal axe, spear and pick TPV rig files, and when I import them into a (trial version) of Maya 2016 it errors, saying that there is a missing skin cluster. If I follow Flannel’s tutorial, I get to binding the skin to the for example “spear_jnt” and then it errors, saying I have not selected a joint (despite having them selected.) Which means I cannot weight paint the TPV rig or use it.
Has anyone else imported custom TPV assets, and if so how did you do so???