Exporting to Unreal 4 from Maya?

I coughed up the cash for Maya because I am much more comfortable with it than I am with Blender.

However, I still have one issue that is still bugging me (which I also had in blender, too)

When I do an export (File -> Send to Unreal)

and then switch over to Unreal and do my import, my mesh is TINY!

How do I fix this? I would have thought that with Maya having added “Send to unreal”, it would have automatically exported it to the scale that Unreal would be using? No?

Thanks for help in advance!

Make sure that you use the right scale -> 1uu = 1 cm. In the maya export window you have to choose cm as the scale :slight_smile:

These are my settings - still appears small :frowning:

Centimetres for export in maya

scale of 1.00 in unreal because 1uu == 1cm?

End result - tiny :frowning:
End Result.png

I had the same issues with 3ds , so it might be the same or at least, similar.

You need to change the system units to 1 unit = 1cm:

GUID-94CA1C2A-B027-420B-ACE0-66FADF1DC676.png

I know the export tool is supposed to do this, but it seems… flaky, at best.

System Units are also cm :frowning:

At this point, I am baffled!

Probably you grid is bad configurated. And you are working in wrong scale.

Isn’t Z the up/down axis in Unreal? But that wouldn’t cause your issue. Perhaps export it at 100 scale factor rather than 1?

Place a locator in the scene and move it to the top of your mesh. Is it close to 180 or 18? It should be close to 180-200 units to be similar to the blue guy.

Is your mesh placed inside groups/transforms with scale values? If so, it is a big no-no.

Last but not least, have you deleted all non-deformer history on your mesh?

Hey everyone, you have all been so helpful with this!

Essentially what it is, is that when I set Maya to use cm as the units for working with, the grid is tiny, so I was working away at my own perspective and thinking the wall was a meter tall, when really it was a cm - This is partially my own fault, but then I have another issue… Say I want to create a wall section - that would be say 270cm high (9 feet) - and then 300cm long… which can be done, but by the time I zoom out enough to see it, the grid is too small to be of any use!

Maybe I should be working in meters? then exporting in cm? (for things like walls anyways) Would that be more intuitive?

Go to Display - Grid (click the options box)

There you can change ho the lines show up for you

0068001d22b37dcb8088a1c1b3e76f83837e56ea.jpeg

when I work with walls, my grid is 1000 - 100 - 4, so each part is 25 centimetres.

Excellent! you are all so helpful! Thanks!!