Exporting to fbx trough blueprint

Greeting, I saw that you can export scene actor in fbx as show in this video: How To Export Meshes And Textures Out Of Unreal Engine 5 To FBX - YouTube

My question is , is there a way to do something similar only trough blueprint?

I think that there is no way to do it easily.
But if you are a c++ Pro you may be able to write a code to read the uasset data and export it as a file , but would be hyper-complex.

An fbx store Vertices , Triangles, V Normals , T normals , V colors , UV 1, UV 2 …
, Animation data …