Exporting through API

Hello,

Currently I am trying to export an entire level through the editor. Currently I am going about it this way:

reg = unreal.AssetRegistryHelpers
regy = reg.get_asset_registry()
objs = regy.get_assets_by_path(’/Game/path’,recursive=True) #need to use .get_asset to add asset to task
exportTask = unreal.AssetExportTask()
exportTask.set_editor_property(‘object’,‘Actual object.get_asset()’)
exportTask.set_editor_property(‘filename’,‘Example’)
exporter = unreal.Exporter
exporter.run_asset_export_task(exporter)

However it always crashes so I assume I’m doing it wrong. Is there a better way to go about exporting a level?