Exporting Textured and Colored Mesh - feature not implemented Error

Hello!

So I have been trying the new version and wanted to try to use the 16bit images workflow as well as trying the new baking possibilities. 
So, I imported a mesh, processed it, created a low poly version, imported that as a second model in the scene, went into ‘‘Texture Reprojection’’ setting, enabled both Displacement and Normal map and then clicked on Texture. 

Everything went through and saw the colored mesh in the scene.

I wanted to export my textures and as far as I know I can’t do it otherwise then by clicking on ‘‘Model’’ export and then enable the texture export from there.
In any case, I set everything up, chose the type of normal map (tangent) and tried to export.

However, when I do this, the mesh gets exported and then I get a couple of blank textures and this message:

Not sure what I am doing wrong… 

I would very much appreciate any help with this issue. Also, it would be nice to see some proper documentation on how the baking is supposed to work and if there are any particular things that might trigger issues like the one I encountered now. 

Cheers!

Dan

Alright…
So I tried again, just by sending the mesh out, uving and reprojecting in Zbrush, reimporting and projecting the texture (just color).
Everything works until I need to export when eventually, I get the same message.
Do I have something wrong in my settings?
Here is a screenshot with what I have:

In addition, is there a way to restore default settings? Maybe I changed something and this is why it’s happening but I m not sure how I would go back to the initial settings.
I know by default the image format is PNG and I changed it to TIFF but I don’t see how that would be a problem.

EDIT: and here are the settings for the ‘‘Reproject model texture’’

Just one bit of additional info, in case some1 will eventually have a look of this thread, I also tried to export ‘‘Just textures’’ but that didn’t do anything… It just poped the same message as showed above

Hello, 

Thank you for reporting the issue. This is a bug, and we will have to fix it. 

It is not possible to export reprojected textures, normal and displacement maps when setting - Export to single texture - is set to - YES. As workaround please change it to NO. Then you should be able export the textures.   

Hello Rafa,
Can you confirm how to export normal maps please?
I tried the workaround. The  export files obj-mtl-png look fine, but when opening the normal map is not there : (

Is this fixed yet?

Hi there, same issue today for me.

Same problem here

 

Hi 378046275080 and 371875372740,

                          please can you describe your steps and problem in more detail?

Hey Wallace, thanks for responding. 
Finally it’s not the same problem. When I exported my mesh, I got a message saying that RC wasn’t allowed to export texture. So I have my mesh but no texture.

Sorry if I mislead you !

Ok so, turns out Avast or Comodo was blocking the process. All good now. Cheers