Exporting texture to file

Hi,

there is a possibility to export a texture to an external file like PNG or JPG from C++ code?

thanks,
Gabor

I found some exporter classes like UTextureExporterBMP, but I cant build (unresolved external), seems it is usable only by editor?

this seems to work, solved :slight_smile:
where tex is your UTexture*


FString FileName = FPaths::GameDir() + L"newmap.tga";
	UTextureExporterTGA* TGAExporter;
	TGAExporter = ConstructObject<UTextureExporterTGA>(UTextureExporterTGA::StaticClass());
	int32 st = UExporter::ExportToFile(tex, TGAExporter, *FileName, false);