Hello hello,
I’ve been trying to export a rig from Maya to UE4.
If I select every thing I could possibly desire to export to UE4 from my Maya scene, I get this result:
Only the eyes exported.
If I select only the “body” geo, I get the following result. The anim is correct (ignore the material since I added that later), however, the eyes are missing. In Maya, the eyes are not binded to the Skeleton, but they are constrained to follow the head joint. I know this is likely the reason why it’s not working, but I don’t really want to have the eyes skinned to the skeleton. How can I merge the eyes and the body into one Skeletal Mesh?
Thank you for reading!!