Hi people,
is it possible to export a skeletal mesh from blender into UE4 with an applied modifier?
I’ve tried almost everything, but it just doesn’t import the modifier effect (corrective smooth) into ue4, only the normal skeletal mesh without modifier.
What could I do to make it work?
As you see on the pictures, in blender everything is smooth, but after importing it to unreal engine 4 the corrective smooth modifier is not being applied. Why?
It’s a modified that works in Blender only, so you will need to export it as a blendshape, the create a BP where you will read the arm angle, and apply the corrective shape based on that angle…in short, you need to create the same logic that Blender uses by building that manually.
I think that I’ve found an interesting approach: “Smooth weights” in the blender weight tools.
It seems to be something new and has a similar effect like the corrective smooth.
do you use ‘weight paint’ in the in the ‘object mode’ menu… you can tweak the weights of the vertex bone groups there…
I’ve done that+smooth weights and result is perfect!