I’m trying to export the Skeletal mesh I made and anmiated however, I’m getting a strange error when importing into unreal engine. For some reason the bone’s move strangely when imported to unreal. I tried importing the FBX back into blender and it seemed fine.
Does anyone know where I might have went wrong? I’ve tried a few different export and import settings but nothing seemed to work. Changing the skeleton retargeting also didn’t help.