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Exporting Simulated Destructible Mesh to Maya

I’m using Maya/UE4 to make a short film. There is a scene where a small planet breaks apart. It’s easy to do in UE4 and I’d like to export that animated simulation or at least a post-destruction static mesh so I can open it in Maya to use as blocking for my character animation. Is this possible?

Attached is an image of the planet after breaking in UE4 for reference of what I’d like to import into Maya.