Quads are always made of two triangles when rendered. When using Polygons with more than 3 Vertices, you don’t have control how the triangles are built.
Whats so difficult about working with triangles anyway?
Quads are always made of two triangles when rendered. When using Polygons with more than 3 Vertices, you don’t have control how the triangles are built.
Whats so difficult about working with triangles anyway?