Hello there,
I was wondering if someone could help me with exporting an nCloth and particle animations with Maya Arnold material into Unreal Engine. Right now I have a mesh that is a particle system and two nCloth animations, but I am unsure how to bring them into Unreal. I have tried exporting them as FBX but unfortunately the animation does not play once it is brought into Unreal Engine, nor does the material used in Maya export to Unreal Engine. Please let me know if you have any tips. Thanks.