Exporting my character to UE5

Hello, I have a problem and maybe one of you knows the solution. I’m trying to export my character from Blender to UE5. When saving to FBX I choose the option Apply scalings: All local

However, when importing in UE5 I get an error:

All transformations of my mesh and skeleton are applyed. I can bypass this problem by choosing the option Aply scalings: FBX All, then the error does not occur but the model of my character after importing to UE is the size of an ant

Does anyone have any advice on how to solve this problem?

Thanks in advance for your help.

Ok, I managed to solve this problem myself. If anyone ever wondered how the problem was the scale in blender. I had to change it to 0.01 and enlarge the character’s skeleton x100 (of course you have to apply it).


When exporting to FBX, we additionally select “Apply Scalings” to “FBX Custom Scale”, “Forward” to “X Forward” and “Up” to “Z Up”

The last step is to select “Convert Scene” and “Convert Scene Unit” in the UE5 import window.