Hello, I have a problem and maybe one of you knows the solution. I’m trying to export my character from Blender to UE5. When saving to FBX I choose the option Apply scalings: All local
However, when importing in UE5 I get an error:
All transformations of my mesh and skeleton are applyed. I can bypass this problem by choosing the option Aply scalings: FBX All, then the error does not occur but the model of my character after importing to UE is the size of an ant
Does anyone have any advice on how to solve this problem?
Thanks in advance for your help.