I have an animation of a character riding a segway and although the meshes are separated, they are both rigged and animated (Character moves, tires spin, etc). Is there a way I could bring them into Unreal combined? Or at the very least, import them separately but bring them together for a player character’s movement animation?
I feel like I didn’t do a great job explaining it, but I think it would be similar to having animations of a soldier shooting his gun. It would be two separate meshes for one animation, but imported together.