For a clothing simulation on a metahuman, I am trying to export the combined mesh of a MH from Maya for import into UE. I will do the clothing simulation with Style3d Meta in Unreal. On two out of three metahumans it works great. But for one MH it always exports from Maya only the skeleton, without the combined mesh, see screenshot: On the left successful and on the right another MH with only the skeleton. I have tried all different FBX export settings (without animation, baked animation, constraints, different units, different orientations, …) up to a Maya reinstall.
Does anyone know the problem and can help me? I need the combined mesh for the clothing simulation.
I tried using a metahuman from with Maya 2024, I simply selected the combined_lod0_mesh along with the DHIbody:root and exported as fbx, it seems to work. I did have contraints, skeleton definitions, skins, and blendshapes enabled on export. If the fbx is imported into a new scene, it has linear deformations so it loses the rbf solver, but that doesn’t matter for my purposes.