Exporting Metahuman facial animation from Maya 2024 to UE5.6

Hi, we’re currently animating metahumans in maya 2024 before exporting the animation back to UE5.6, I’ve been able to import the animation in correctly using the advanced skeleton pipeline, however I have not been able to export the keys back correctly as the attribute names do not match up after being converted.

I’ve tried the swnolan “metahuman facial transfer tool” however it only supports maya 2023/UE5.2 and I am unable to roll back due to other plugin dependencies, are there any up to date methods for exporting facial animation from Maya to Unreal engine?

Any help is much appreciated!

Hello there!

Checking around the community, it seems that swnolan is the best bet to handle metahuman animations properly from Maya to UE. But since that’s not an option due the rollback not being possible, I would suggest following the workflow below, and ensuring that all settings in Maya and UE correspond to the values in the guide: