Hello. Is there a way to export a mesh with material from an UE project to another to another UE project so that won’t be separated like this?
A mesh is the model, meanwhile textures are combined into a material used in Unreal Engine. If you wish to turn textures into a material during import, you will need to properly name your textures. The usual naming convention is: T_MaterialName_D.
T = Texture.
MaterialName = The name of the material (usually same as the mesh name)
D = Diffuse
Use these for the other channels:
D = Diffuse
N = Normal
R = Roughness
M = Mentalness
AO = Ambient Occlusion
There are others, and it’s customizable by changing the project or engine settings. I am slightly unsure which one it was…
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