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Exporting Mesh Causes Crash

Ok, So I am getting beyond frustrated at this point, maybe someone can help me out. (holy crap I hope so…)

Short version, selecting a Skeletal Mesh to export (ScubaPants), export as FBX. DevKit Crashes… every… single… time…
I have tried exporting other Meshes, and yes, most if not all work. However, I’m not working on anything but this particular item. What am I doing wrong?

This is the error message I receive:
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:H:\SVN_Ark\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 572]
Array index out of bounds: 80 from an array of size 12

VERSION: 0.0
KERNELBASE.dll!UnknownFunction (0x00007ff8151b4008) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x00007fffb083794d) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x00007fffb071b738) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x00007fffb06ed392) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x00007fffaa6b07d4) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x00007fffaa6d3cc4) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x00007fffaa6d3bef) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x00007fffa9fd1a28) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction (0x00007fffae15de61) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction (0x00007fffae15f308) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x00007fffaa11ae55) + 0 bytes [UnknownFile:0]
UE4Editor-ContentBrowser.dll!UnknownFunction (0x00007fff9f22b6ee) + 0 bytes [UnknownFile:0]
UE4Editor-ContentBrowser.dll!UnknownFunction (0x00007fff9f21f109) + 0 bytes [UnknownFile:0]
UE4Editor-ContentBrowser.dll!UnknownFunction (0x00007fff9f22da27) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x00007fffad3638b6) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x00007fffad36afc8) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x00007fffad32d56f) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x00007fffad42a0ea) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x00007fffad45d722) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x00007fffad381df6) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x00007fffad36dbfb) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x00007fffb07964ad) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x00007fffb0772bfb) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x00007fffb0797639) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x00007fffb076c9a2) + 0 bytes [UnknownFile:0]
USER32.dll!UnknownFunction (0x00007ff817c6b85d) + 0 bytes [UnknownFile:0]
USER32.dll!UnknownFunction (0x00007ff817c6b1ef) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x00007fffb0798396) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x00007ff651b4a59c) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x00007ff651b3fa1f) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x00007ff651b3fa8a) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x00007ff651b4be10) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x00007ff651b4cd49) + 0 bytes [UnknownFile:0]
KERNEL32.DLL!UnknownFunction (0x00007ff817671fe4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff81832efc1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff81832efc1) + 0 bytes [UnknownFile:0]

The problem is here:
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:H:\SVN_Ark\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 572]
Array index out of bounds: 80 from an array of size 12

You have an array that is 12 items long, and looking at the 80th item which is throwing an error. I don’t know what ScubaPants is, though, so I can’t help you without more info.

ScubaPants is the skeletal mesh (Armor/outfit, what have you.) I’m trying to export. http://i.imgur.com/Lfw9fiq.png

I’m not entirely sure what you mean by this:

but my process is as follows:

Find the mesh:

Select Export:

**Choose where to exportthe .**FBX to:

Then crash:

This is unfortunate since someone else a couple years ago seemed to have this exact same problem. I’ve been searching for quite some time online and have found no solution to it. The link previous was the exact and only thing related to my problem.

It’s a bug in the mesh. It cannot be exported.

I’ve been able to reproduce & observe the crash. I don’t think there is really a workaround that can be done for it in the interim, unfortunately. I will try and get someone to take a look at it.

I’ve been able to reproduce & observe the crash. I don’t think there is really a workaround that can be done for it in the interim, unfortunately. I will try and get someone to take a look at it.