Long story longer; I am wanting to take Revit models, export them to Twinmotion, import the twinmotion file into UE4 and export the UE4 file out as a GLB file.
I have clients who are wanting to own the 3d model of their house as an NFT. I own a seat for Twinmotion and am fairly familiar with its operations, I have been able to import their Twinmotion file into UE4 (4.27) in an Archviz format.
I have downloaded the plugin for the GLTF exporter so I can export the file out as a GLB format but am confronted with multiple errors referencing materials upon export. The GLB file is created but will not open in any GLB or GLTF 3d viewers.
I feel like I am missing a significant step dealing with materials lol!. I am admitedly very new to the Unreal environment and possibly missing something there.
I have also postulated that it could be in the model prep either out of Revit or out of twinmotion. There is not a lot of documentation out there but it has clearly been done before (see Mars house). Any thoughts?