Hi, I have seen info about exporting Manny, but in my case I have a 4 legged robot animal that I bought on marketplace for UE.
I animated in UE, but I realized that I would prefer to do the animation work in Blender if possible.
I just don’t know what procedure would be needed. For starters I chose the skeletal mesh and chose Asset Actons->Export and exported FBX, leaving everything as is. Same for the animation sequence file.
I imported these in Blender, and see:
Now, as far as the asset as it is in UE, here are some details. Here is what I see when opening skeletal mesh:
Here is whyat I see when opening the walk animation sequence:
Here are the three materials used:
There are two texture files as well, for diffuse and normal.
The way I animated in UE, was I dragged the animatoin sequence into Sequencer, converted to FK Rig, and edited manually. The result is:
So, how to proceed? Lots to digest. In Blender, I see a lot is imported, but I don’t see how to link up the animation data, so that I can actually have this animation work.
I have used Rigify in Blender, but not sure how that applies here, or whether there is a way to import such that the rigging is already set up.
Hoping someone has idea for how to work on this animation in Blender.
thanks!