Exporting Manequin from UE to Blender.

Hi. I have a problem and i cant find the answer for that because nobody seems to have this problem or at least i didnt find it. My problem is that when I export Manequin (in any form) to FBX and when i import it in blender, then it is far away of my center point, very small and its rig is moved away and rotated weirdly. I know the problem about wrong scale and rotation when exporting in blender but the displacement of manequin and his skeleton outside is very weird and problematic.