Exporting Geometry Cache from Unreal Engine

Hi everyone. I’d like to export a Geometry Cache from Unreal Engine, as an alembic or fbx file. Is that possible? If not, are there any plans to make it possible?

Thanks!

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Would love to know if this is possible. A very much needed feature :eyes:

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I am replying here to try to bring this to anyone’s attention, as it still has no answer and I would also like to know if this is possible.

build a building

Yes, Looking for a way now. They should def include this. I’m looking for way just to extract static mesh for now so I can do my fx on this shot.

Ohhh!! I found a way!

I saw this and realized I could export usd using this plugin, and sure enough it does.
In houdini you can load usd files. Enable the plugin using “import usd” and selecting in viewport and saying “export selection” - make sure y is up if going to houdini. In houdini lay down lopnetwork, inside lay down reference node, drag the usd file you exported into there. Go out into /obj/geo context and lay down lopimport node - copy and paste that reference node into the LOP path. Make sure Primitives are “All visible geo primitives” - convert it by hitting tab - convert, then delete all the other attributes you don’t need. Animation does come in but it’s kindof weird. Haven’t figured everything out yet. Hope this helps someone but I can see my mesh in houdini so that’s wonderful and a start. Not sure how it determines animation sequence timing either, maybe it takes from current focused level sequence?

Very important to note that this was a geometry cache. I can’t figure out how to export cameras from it with animations. Only exports first frame.