Exporting full Landscape mesh to Blender exports only a strip (single component)

Hi everyone,

I’m trying to export a Landscape from Unreal Engine to Blender as a mesh (FBX), but I’m running into an issue.

I am in Landscape Mode → Manage → Select, and I make sure to select the entire landscape (all components are highlighted in orange). Then I go to:

File → Export Selected

However, when I import the FBX into Blender, I only get a small strip of the landscape (one component) instead of the full terrain.

I’ve already tried:

  • Increasing brush size and selecting all components

  • Making sure everything is highlighted before export

  • Exporting with default FBX settings

But the result is always the same: only a portion of the landscape is exported.

I’ve attached screenshots showing:

  • The full landscape correctly selected in Unreal

  • The result in Blender (only a strip)

    Hoping in the power of the comunity !!!
    Thanks