Hi everyone,
I’m trying to export a Landscape from Unreal Engine to Blender as a mesh (FBX), but I’m running into an issue.
I am in Landscape Mode → Manage → Select, and I make sure to select the entire landscape (all components are highlighted in orange). Then I go to:
File → Export Selected
However, when I import the FBX into Blender, I only get a small strip of the landscape (one component) instead of the full terrain.
I’ve already tried:
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Increasing brush size and selecting all components
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Making sure everything is highlighted before export
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Exporting with default FBX settings
But the result is always the same: only a portion of the landscape is exported.
I’ve attached screenshots showing:
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The full landscape correctly selected in Unreal
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The result in Blender (only a strip)
Hoping in the power of the comunity !!!
Thanks

