New to UE4 but not 3D sculpting.
The problem I’m having is getting exported things from zbrush to work properly in UE4.
Imported objects have odd orientations, sometimes odd scales too… and I am struggling to get UV’s to work properly.
So rather than post all my issues/questions here I need a list of good tutorials, books etc. anything that will help me organise the workflow between zbrush and UE4. specifically UV creation, normal maps etc and export for UE4 within zbrush. materials export for UE4 and keeping object groups linked on import. it might also be about import functionality and tweaking settings…
If you know of any tutorials that might help chuck a link in here and ill reward you with a smiley face and grateful heart