Hi all,
In summary, when importing the FBX into Blender;
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all objects, except the camera, assumes a linear interpolation between 2 keyframes. 2 keyframes is correct in my test case so is NOT the issue. The linear interpolation is an error because it should be auto/cubic.
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the imported camera is fine. The interpolation is correct BUT there are keyframes for every frame (which is fine but inconsistent with other objects).
Is this a bug? Why is the camera treated differently i.e. has correct interpolation and every keyframe has a key (instead of just 2).
Note, I tested the FBX export by importing into 3DS MAX. It works as expected. This means Blender may be reading the export incorrectly, or Unreal is not communicating correctly?
Any ideas anyone?
p.s. a possible workaround is to bake the animation of the other objects before exporting. This does resolve the issue but it opens up lots of other problems.