Hi, I bought the FPP Melee Animset from the marketplace, but in my game I want dual wielding so I’m going to blend animations at the shoulder for each weapon, but in order to do weapons in the left hand, as far as I can tell the only way to do it is by exporting the animations from UE4 into Blender, flipping them there, and import the flipped animations back into UE4.
This is what I get when I export the animations and import the FBX file into Blender, it doesn’t look right, I tried exporting it with and without the mesh, without just showed the bones that didn’t resemble a human, and also with and without the ‘Map Skeletal Motion to Root’, but they both look the same as this.
Bearing in mind there are 100’s of animations I’m going to have to do one-by-one, and I have no idea what I’m doing with Blender, is there a better way to flip all these animations? While not mirroring the bones too, so I can layer the animations in UE4? And preferably a way to do it in UE4 since I have no idea what I’m doing in Blender.