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Exporting From Maya and ART ToolSet

Hey everyone, trying to get my animations out of maya into UE4 using the ART toolkit. Ive been looking through documentation and tutorial videos for days and I cant find anything super useful everything is super vague and not helpful at all. Any anyone knows a good tutorial please post a link.
Thus far I’ve exported a root and mesh to make up the skeleton half of the process, I use the ART toolset to export my animation sequences but for some reason it exports the whole timeline as one animation even though I made sure its a specific frame range. The second FBX in my sequence doesn’t even work. If you have any insight let me know and thanks.