I’m trying to export some modular pieces from the engine into a 3D software. Using any of the FBX export options (2010-2016), I get very inconsistent results. Mixed results that I can elaborate on but in short, nothing usable.
I can export with OBJ just fine, but the geometry is scaled up 1000% and if I scale down to .1% from origin, the new results are close but not precisely aligned to where they should be.
Maybe I’m just exporting all wrong but I’m curious how this UE4 exporter works.