Ok, so I’ve been using TS Tools and the regular FBX exporter in max and I’ve had consistent issues importing assets that are the wrong size or the faces are inverted. I found ways to work around this issue except it will always creep back.
Things I’ve done to solves this:
Rest x Form
checked Unit size (Centimeters)
Reset Transform and Scale
I have no idea whats wrong or why its so difficult importing assets into unreal, any help please!