Doe’s anyopne know the propr settings for exporting an FBX from Blender so that I can use it as a 3D Model preview in Fab? This is what I have in Blender:
And this is what I see when I import the FBX into the new Fab UI:
Not only does the color channel not come through, but the model is inverted on the Z axis. I have tried exporting it with +Z and -Z as the Up direction, but it always comes out like this.
Note: When I use the same FBX file and import it directly into Unreal 5.0 it comes in properly scaled and oriented.
Also, it seems to be fine when I open the same FBX in the Windows 3D Viewer app:
I’m overlooking some detail, but I have no idea what it might be. Any help is appreciated!