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Exporting fbx from 3ds max crushes animation in UE4

Hello, i’ve got problem that i cannot resolve from May 2016.

This is my second model with this problem.

After exporting FBX file from 3ds Max to UE4 model’s animation deforming my model. In Max ofc. it works perfectly.

I Uploaded images, plz help me, i need this machine to my thesis, and my promoter have no idea about 3ds max and UE4 :confused:

You have scale maybe on any bones?.

Nope, i created object, built skeleton, rigged, thats all.
I made the same method 3 machines and it’s working. The problem is for sure in UE4, couse in Unity it works fine.