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Exporting FBX Camera from Blender or AE to Unreal.

Hey guys. I am having trouble exporting my camera from either AE or Blender in Unreal. From AE, I tried AEtoFBX plugin but it doesn’t work. None of the camera animation data is in the actual export. So I tried Blender. I was able to bring in the camera in Unreal but the orientation, axis and point of interest are all wrong. I was unable to change the settings in unreal as the camera animation data was baked. So I am not sure what I am doing wrong. I just want the camera data to match when I bring it into Unreal. Anyone run into any issues like this before?